yep! once you get enough of the floor covered, you can progress to the next level through the door on the bottom! just be careful not to put water on any of your furniture.
GameKwng
Creator of
Recent community posts
Pretty fun game, but I think the mechanic was a bit disconnected from the game. The visuals were suuuper tight, the vector art on the main screen/tutorial pages is just beautiful! As well, the visuals within the game are clear, and helps make the gameplay concise. Even though I found the mechanic disconnecting from the ship as the player fun, I was never rewarded by using it. Because it was so hard to get back health, and I still earn points by staying attached to the ship meant it was hard for me to attempt to make any risks. It was still a pretty fun dodge-em-up experience. Good job :)
What a wonderful game! I think the mechanics, artwork, and sound design all wonderfully made! It's very fun to attempt to juggle the ice cream in the air and stack up a higher and higher score. I'd say that it felt maybe too easy, I found it more exciting to race against the clock rather then score points. Possibly a timer that gradually went faster and faster? Other then that, such a fantastic experience :)
What a great little idea! The mechanic is one of the best ones I've seen, the ability to stack enemies together (especially enemies that shoot back) is super fun. As well, the fact that enemies attached to your sword also count as "your sword" when it is clean makes it fun to stack it super long and use it to attack. Although, I found myself finding more fun avoiding the water and keep stacking the enemies as long as I could, especially because there is a bomb power-up to compliment this. Overall fantastic game!
What a nice little game! A simple premise and wonderful execution. I was a little slow to the draw figuring out how to control it, but once I did it was super fun! It feels good to split apart and join together at the right time and navigating around the track rewards it. Two levels as well that look amazing! Great job :)
Cool game! It was simple, and was pretty fun to use the combat. I found that the increased jump height was a little underwhelming, especially because it's on the warrior, causing me to wait patiently for the meter to go down to progress. The art was nice as well, really detailed animations. Overall nice game!
Super amazed at your work! The amount of mechanics you were able to include, as well as the artwork you had it great! Even though every single one of your mechanics on their own were very interesting and deserved games of their own, I felt like it took away from the overall experience trying to juggle them all. That could just be me being bad at the game however. Even with that I still found it all super impressive, and especially the swinging mechanic to be really fun to use! I'd love to see something further with this, maybe focused on building and swinging. Overall great game!
Super cool game! Every element of this game is well made and super polished. The pixel-effect with the web is really attractive, and the art itself while simple is well done. The mechanic of chaining up flies to get a higher score really incentivizes me to stack up as many flies as I can. I found however the window of opportunity to keep my chain going is too small, even when eating the flies I caught in my web. As well, I was confused why flies were able to break out of my web. Also, the music ending right as the timer ends is a beautiful little touch! Great work :)
What a game! I'm super impressed with what you were able to do with it. The concept is fantastic, the visuals are well polished and likeable, the world is well developed (including the fun little whiteboard), and especially the gameplay dynamically changing up the environment was super interesting! Wonderful job!
Well, It has a lot of similar elements to your game and the inspiration you posted in some of the comments! It's on steam, it's a submarine based game where you as the player control and maintain a submarine within the oceans of europa (moon of a distant planet). Each ship has all the controls and mechanics wired up physically, so you can alter the ship directly as the player. If that sounds interesting, check it out! I find it pretty fun :)
Wow, the concept and mechanics of the game are super unique and cool! Reminds me of the wiring in Barotrauma. I was even more surprised that the entire ship was randomized each time! I wish that the game was a bit more reactive, so I would have a reason to stop driving the ship and re-wire it, or to build more onto it. Otherwise great, super original game!
Fun concept! It took me a while to understand what was happening, but once I did it was pretty fun. Sometimes when I started the next level, I would accidentally lose a life because I was holding down a key. As well, I wish there was a win screen at the end rather then just the death screen. However, good game overall!
Great game! Deceptively simple, with a wonderful aesthetic. Given the limiting nature of the mechanic, I was surprised once I got stumpted on one of the levels. Love the mechanics, atmosphere and level design! Only thing I would say is that if the sound effect is too long, it can be grading to listen to over and over. Overall great game :)
NOTES
Some words can be swapped out with the words you have already found by selecting a word, then clicking on a chosen word in their dialogue.
GAME BREAKING BUGS:
If you enter into forest with the three mushrooms, leave, and then go back to the forest, it will remove the dialogue from the blue mushroom and prevent you from progressing further. Please talk to the blue mushroom before leaving to avoid this issue!
If you go into the second forest area after completing the first guard's dialogue, the first guard will "reset", and if talked to will crash the game. To fix this, please do not go into the second forest area again if you complete the first guard's dialogue!
Great game! The controls for the game are a bit wonky given the perspective, but the mechanics are wonderful! The puzzle aspects are strong, and the use of the fly to navigate enemies around is a wonderful addition to the puzzles. I didn't realize there were notes on the ground until later into the level, they may be hard to see. Hope to see you work on this more!
This game was pretty fun! In what you lacked in originality you made up for in execution, and presentation. The game explored the mechanic in creative and interesting ways and the art/music of the game really adds a level of polish to it! The only critique I could say is that it's easy to get stuck/glitched with the pull mechanic. Otherwise wonderful game!