Thanks! I hadn't really thought about it since all levels happened to need 3 scales to complete, but now that you mention it it does seem obvious that I should have implemented it lol thanks for the feedback and for playing my game! :))
Viewing post in Slither to the Top! jam comments
An idea I just had would be to have 2 different items for grow and score. I get the resource management but bringing scales to the nest to hatch is a bit weird. If you were to expand, what about a mouse pickup for the score and you start with a limited number of scales. That way you keep the resource management and a more natural feel from bringing food to the nest.
Thanks for the reply :)