Thank you! <3
I could have finished the crafting too if it wasn't for loosing those few days to (admittedly) my really dumb attempt to multi-thread it so I could support a larger world size! It worked *most* of the time but I really didn't want to upload something that would just not spawn 1/100 chunks or crash 1/100 chunks either :P (I'm still salty, hush)
Fun fact: The Godot engine is getting a debugger that correctly returns crash reports from threads that aren't the main loop. In the *next* version xD