Hi! You have to get a score of 5000 on easy mode, try to get combo bonuses and time bonuses to get higher scores :)
Tim Krief
Creator of
Recent community posts
Hi! This is now possible since update 0.2, the game now has a custom mode :)
Hello! With update 0.2, the game now has a custom mode where you can select to not have any timer, hope you'll like it :)
It was added to the list in the 0.2 update! Quiz questions using it are yet to be added in a future update ;)
Hi there! I took your feedback into account, those are indeed two different fallacies, and are now both in the game since the last update. But... I forgot to correct the "unkocked" so it's going to be corrected in the next minor update! Thanks again. :)
Hey you might consider scrapping the 64 by 64 constraint for texts, lowrezjam is cool but if you're enhancing your game, don't limit yourself to the original constraints of the jam. You could keep pixelated text, just double or triple the resolution. you could try monogram for instance: https://datagoblin.itch.io/monogram or https://not-jam.itch.io/not-jam-font-pack
Hey, sorry for the delay but publishing on Steam turned out to be more complicated than expected. I have to make some changes and go through a review process. This has pushed back the release date on steam. However updates are planned on itch in the meantime, the next update will include the Fallacy Glossary. Thanks for your patience and your interest in the game!
Thank you so much :). I'm still working on the glossary for the final release ;). About "Eating more fruits and vegetables won't make you immortal" it's valid formally, but it can be an informal fallacy anyway. In the final version I plan to change it to something like "No, I won't eat that. Eating more fruits and vegetables won't make you immortal anyway." to give more context.
Hey there!
I worked all week long and ended up with something quite finished that I could have published for this challenge. But since this was from a project I had worked on for the past years, I feel like it deserves more polish before being released. That's why I won't be publishing a game this time. I consider this challenge a success for me, it pushed me without making me crunch and I feel like it ended up making me more creative and effective. I livestreamed the whole process and it was fun having people in the chat! There will be a new Crunchless challenge and next time, I'll try to work on something that's less important to me, to be able to release it as it is easily at the end.
Thank you all for participating, it had been a very fun week!
You can find the game's webiste here if you're interested by the project!
The page exists and is ready to be launched, I think it'll be there next month!
And by the way, yes, I do have a youtube channel, and many more things, like a discord, check them out here https://links.timkrief.com
I removed your wrong submission, Here's the data from your form so you don't have to type it again, feel free to release the right game now.
Schedule I work on João Cleber 4-5 hours a day Im not so good at proggraming, so I was spend this time fixing bugs in the slide feature
Success
Yes
Reason why you think you succeeded or not I realy have lots of fun doing it. The final result is not soo good, but I like the way the game is. I got confident about my proggraming skills.
General comments Im from Brazil, and on my game I havent translate the portuguese to english
Here's your link to submit https://itch.io/jam/312895/add-game/1300902?token=A6GrYS3hXhkQSDeQv3LgTxQXHs8
Here's the link you can use to submit!! https://itch.io/jam/312895/add-game/1299843?token=83QaOW0OjNr3A3L6DkhGqDRZo2o
Hey there, as I stated here https://itch.io/jam/crunchless-challenge/topic/1790787/the-challenge-just-ended-..., it's not over :P I'll accept submissions for a day or two