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if jump is just barely possible to do that maybe not a good design as players may get frustrated to try again and again. maybe instead of light blocking your way, kill the vampire when they hit the light and respawn it at start or at a checkpoint near. other than that good game. Good work for gamejam!

For the jumping, are you talking about just the last jump challenge, or jumping throughout. I definitely made the last jump hard to execute as a final challenge for the game, but I'd love to know if the whole level was balanced poorly

I think the last jump was challenging but also some other jumps you need to double jump were bit hard to execute.