Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The idea is veru simple, but I think it could work. Sadly the combat is way too simplistic and avoiding projectiles feels almost impossible so I just mostly button mashed. I felt like I would like to see different effects size has on the gameplay. Even something like bigger = slower, but more powerful attacks, smaller = quicker but less powerful?