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(1 edit)

Simple yet elegant and interesting!

The only reason I didn't finish is because I pressed 'q' and for some reason the game just froze forever. I had cleared like 10 levels or so? Idk. But if it was not for that, I would have kept playing.

Some points that made my experience a bit frustrating:

  • When small, you cant see much of the board

This sells the scale experience  in some way, but it is very frustrating to retry a level, forget some part of the layout and have to collect some idols just to be able to see a part of the map, and then decide: ah, I have to split to go there, let's go back and redo.

Maybe add some way to inspect the level when you are still would solve the problem

  • You don't know where the carpets will be placed until you collect the horn

This is interesting at the start on easier levels with less steps, creates things to process in the mid of the level, but on harder, where you play for 1 minute to collect the horn just to realize that you should have done things differently and was not your fault, was a small point of frustration to me

  • The logic behind where your smaller version will spawn is a bit cryptic

I sense there is a sequence of priority directions, but I cannot tell that, and sometimes you just expect to split a certain way and It doesn't, and then you see only then that you have to plan your path again

But look, I took the time to write all these feedback because I really liked the game! I wanna see it get better in the future. It is a know genre, but the twist is welcome and charming, and the project well is executed, with simple but clean and readable graphics, a great atmosphere with the soundtrack, sound effects and style of animation. Great entry! Congratulations!

Thanks for such detailed feedback!  Those are all great points that we'd like to address moving forward.  I'm really not sure why Q freezes the game, but thanks for letting us know!