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My main concern is that importing a level into the game could trigger some obscure bug which crashes the game and/or ruins your save file. If I implement modding, l’ll probably design a “boot loader” which A) enables game modifications, B) allows you to clear your save file, and C) runs before the rest of the game does.

Even if created levels can't be saved/shared, being able to test out game mechanics and object interactions without the restraints of the puzzle-world would be an awesome feature.