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(+1)

Nice art and I liked the take on the theme

Making the player get weaker and smaller feels like a negative feedback loop - meaning if you get hit once its really bad - curious if you flipped it and you got bigger and stronger to lower your health was if it would have been more "fun".

Thanks for the feedback! I agree that the game now has a negative loop - this is on purpose, I wanted to conduct an experiment

From what we have now - this is an increase in tension, when you slowly lose your former power and fight for life like a microbe.

But I agree that a positive loop gives more positive emotions and it could have been implemented by increasing damage when you are a crumb or increasing the rate of fire