Thanks for the words of appreciation regarding how much of a chore RPG Maker is. I really dropped the ball in conveying what is happening and the effects everything has. I looked for how to disable the menu and could only ever find scripts for alternative menus. And I knew every minute trying to find a way to disable/alter the menu was a minute not spent on building and testing the core systems. My biggest regret so far isn't even starting more than 24 hours after it started, it was the lack of external playtesters.
Let my blunders be a lesson to everyone how important it is to not be your own sole playtester.
Not sure if I'll continue doing this in RPGM or redo it all in Godot.