It is a RPG maker game... What more can i say.
Played for today's livestream!!
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3944 | 2.571 | 2.571 |
Creativity | #4368 | 2.714 | 2.714 |
Overall | #4421 | 2.595 | 2.595 |
Style | #4646 | 2.500 | 2.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You build home-lab infrastructure that is built to scale up as your living situation also scales up.
Development Time
(Optional) Please credit all assets you've used
I made sound assets using Mixcraft 10. Visual assets and most music are from RPGMaker MV base assets. One music track is made using Mixcraft 10 loops. I made the title card with creative commons wood textures from the internet.
Apparently it didn't like it when I equipped the sword, because after that an error popped up every couple seconds that I had to dismiss with the mouse. I assume that was left over from defaults and this game's plot doesn't actually involve any sword fights? I like the little slice-of-life interactions, and so I might revisit this in a no-sword run to get further and brag more to my gospel friends Matthew, Mark, Luke, and John.
As an RPG Maker developer, I can tell you that I understand the hard work involved in managing and programming the game—it's truly a massive effort. It's a pity that the lack of information doesn't allow you to clearly understand what needs to be done. From a design perspective, I would have definitely disabled the menu, as it isn't very useful for a game of this type. By the way, if I remove the weapon from the equip, an error appears saying it can't load the sound file SE equip1. To better understand the management aspect, I might have displayed some variables on the screen. Nonetheless, it's a great prototype to build on
Thanks for the words of appreciation regarding how much of a chore RPG Maker is. I really dropped the ball in conveying what is happening and the effects everything has. I looked for how to disable the menu and could only ever find scripts for alternative menus. And I knew every minute trying to find a way to disable/alter the menu was a minute not spent on building and testing the core systems. My biggest regret so far isn't even starting more than 24 hours after it started, it was the lack of external playtesters.
Let my blunders be a lesson to everyone how important it is to not be your own sole playtester.
Not sure if I'll continue doing this in RPGM or redo it all in Godot.
I know, my friend. It's not easy to find beta testers and get feedback. Fortunately, I'm in a great community where we support each other, and creating in RPG Maker becomes more exciting. Don't give up; RPG Maker is a nice game engine. Anyway, to disable the menu, go to the third page of the event command and turn off the 'Change Menu Access' command.
You can call up the gold window without needing to enter the menu. In the message box, you need to write the command:
\$
This will open the gold window when the message appears.
With rpg maker you can create a management game with custom GUI and HUD. My game for the jam is made with rpg maker MZ but it is possible to do the same thing with the Mv version. ;)
Wish I could see my money count. It's my first time playing a game made with RPGMaker. Great job!
I haven't played a rpg maker game in forever, Its such a pleasant surprise to see such a entry! The management aspect where great
The idea is good to build a work from home office space, kind of similar to store simulators. The start tutorial could have been a little faster but after some time you get a hang of what you are trying to do.
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