Thanks a million for the feedback! Yeah it's my first game jam (also game) and I didn't really think about how important visual appeal is when your competing in such a large pool. Probably reflective of like a thousand indie devs experiences lol. You wouldn't have any tips for improving the screenshots by any chance?
Viewing post in Kiste - Bullet Hell in a Box jam comments
I think giving the situation there really isn't anything to do about the in game screenshots, getting your game to look good takes a lot of time. Some people chose to have a custom "banner", which could be appealing if it doesn't mislead the player. (As in I expected the game to look way different from the banner)