Very creative application of the theme! I thought it was a clever twist on the turn-based style game to have the recursive battles. I would've enjoyed a bit more variety to the individual battles, as the strategy across them felt a bit repetitive. If the individual battles used different maps, perhaps with different enemies, layouts, or maybe even power-ups, each battle could feel unique and require the player to innovate and build on the strategies they'd developed. I think this could add a new dimension to your game, if you decide to continue development. Also, I really enjoyed the sound design/audio. Great job!
Viewing post in Ham-Ham Wars jam comments
Thank you for playing!
I agree, the battles could be more interesting with some more variety. The first thing that came to my mind was different map layouts, but I decided to cut them to not overscope the project. I tried to spice thing up with class power-ups and bonus when you win battles. Also you can earn a game-changing power up if you manage to win the first big battle.