I absolutely LOVE how you menus look and how the overall style is for the game. A little skybox would've been the final chef's kiss, but overall it visually looked really good for a 3-D game jam game!
I will say that the platforms felt real slippery for some reason, and I found myself wanting to shoot the scalable platforms to change their size instead of relying on another mechanic... maybe there's an idea in there somewhere?
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Wanted to add a proper sky box bit ran out of time. I will definitely add that in the future. The movement is heavily based on the concept that the player bunny hops that's the main reason why it feels so slippery if you dont. Sadly I did not have a lot of playtesters this time so I realised way to late that not everyone will play the game that way. I will look into the controller and work on making it feel good for both playstyles in the future. I also thought about letting the player just shoot the platforms but ultimately decided against it. Will explore this again though and see how it feels. Thanks for playing and the feedback.