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(1 edit) (+2)

I love this because of the wonderful art style, but i'm unable to enjoy the combat. I'll definitely revisit if you plan on improving this game.

The main issue i had was with the controls. Holding a button to scale felt bad especially when you had to do it in a rush. The downward scaling being tied to jumping and attack at the same time was needlessly difficult. Facing off with an enemy had me taking at list one hit nearly 100% of the time, even though i felt like i shouldn't have taken the hit. This lead to me just avoiding enemies altogether by jumping around. I would say just slow it all down a little.

It's clear that you have put thought into polishing the game feel and mechanics, which makes it especially sad that i couldn't make it further into the game in a reasonable time frame due to how frustrated i got with the controls.

Absolutely wonderful graphics and fitting sound effects (nice bokoblin sound). I love that you took the time to create a story line and visualized it so nicely.

Well done!

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thank you so much for the feedback, the biggest problem with the game is definitely needless difficulty, and that's made so much worse since it's for a game jam and nobody is going to spend enough time to get better at the game because there are so many other amazing games to try, I do plan on fixing it when the jam ends, and will certainly be addressing the difficulty and more specifically adventure mode.

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Gave you a follow and will be waiting for an update :)