once i have the art for the player done, ill make a knockback/flinch system that will include wheel speed debuffs, also the wheel has been rebalanced in version 0.2, so maybe give it another try. or wait for the full release in February i suppose.
Ast*risk
Creator of
Recent community posts
Thanks for the feedback, its very clear to me now that the game is too difficult, and the controls are clunky. I've received a lot of feedback on the down attack especially. to be honest I don't even like the spring part at the end of the level you're talking about it frustrated me while playing i have no idea why i left it in, sleep deprivation probably.
thank you so much for the feedback, the biggest problem with the game is definitely needless difficulty, and that's made so much worse since it's for a game jam and nobody is going to spend enough time to get better at the game because there are so many other amazing games to try, I do plan on fixing it when the jam ends, and will certainly be addressing the difficulty and more specifically adventure mode.
I'll be honest, the game after day 3 was wayyyy too hard so i nerfed the bosses and made expert mode for boss rush if you're like me and like difficult boss fights, but for a game jam the game is still too hard, enemy groups are often way too strong especially with the archer. Thank you so much for the feedback
This is a beautiful game, I love the art style, the sound effects the background music, the chatter, its so easy to lose track of time. customer line is so long too lol. Took me so long to get one five star because as soon as i got the hang of it you threw more ratios and floating numbers at me, but that's not a complaint, it felt so rewarding when i finally did.
anyways, my most beautiful customer is the one I'm hovering over in the top left.
honestly an amazing game, easily going to be top 100, solid team effort too i love it.