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Ast*risk

76
Posts
13
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12
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A member registered Aug 23, 2022 · View creator page →

Creator of

Recent community posts

it was a little unclear why you would spin or what spinning did until the final boss, the difficulty is good, if a little too easy, but it is a game jam so that's a good thing, great work, the cutscenes and the boss deigns are really good

the balancing isn't perfect, you have to recharge a lot but the visuals are pretty cool and the feedback is good, which is very important

looking forward to using this one

this is a really cool game, no idea how to reload or get a new gun? so i couldnt make it very far into the first boss, but y'know, its a good concept

this is a really cool idea really well executed, Love the feel of it, very responsive. each boss is unique and very cool, that stasis of the whole game, one screen, nothing ever leaves or appears, you have the pinball machine there the whole time, its really cool.

this is a really fun game, dont really see how it relates to spinning at all, but its still nice

this a cool and intuitive system, I only made it to phase two but this a pretty cool design. its a good idea that's well executed! great work

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the controls take a bit but once you figure out how to stay relatively still and spam shoot at the same time, you cna rack up damage pretty quick. the fact the boss acts directly proportionate to how often you damage it, this gives a fair learning environment.
the spikes are too much though, and it seems almost impossible to actually beat this game, but it could be a skill issue. Great work though!

Very good game, i love the visuals, its pretty hard, there's a lot of things that 

this feels very dark souls, the controls are a little slow and clunky in my opinion, but its just not built for me. the art is really good, its very responsive aside from the speed, and the boss patterns are cool!

that this was made in rpg maker is very impressive, and its pretty fun, i dont really get how spinning factors into it, though you do end up making a spinning motion for most of the game. good work

wow thats impressive, definitely a team of 20 lol

I think there's a lot of bugs, as far as I could tell I got softlocked a few times and had to reset to get passed those chunks of the game. aside for that its very cool, the art is great, though there are some weird scaling issues.

simple controls are always good, the game is kinda slow which makes it less tempting to replay when you loose a few times, even just a player dash would make it a lot better I think, good work though you should be proud.

this is a really good game, well done! 

I wish you could shoot faster, I can't tell if there's cooldown/delay on the dash or not, the guard is pretty difficult, i cant tell if its bullets or homing or not but its really hard to dodge.

the archer comes out the gate shooting which is a bit rough, once you get into the later bosses it gets really fun though, i like the fast player speed, responsive.

cool game, the controls feel  a little unresponsive and the depth is very challenging, looks less picky than it is. attacking the hands is really hard

cool game, the controls feel  a little unresponsive and the depth is very challenging, looks less picky than it is. attacking the hands is really hard

damn the controls are hard, fun enough tho, the bosses have a lot of health!

its a fun game! a little unforgiving, but the dialogue is funny. 

the art is really good, I'm not sure how to really go about dodging either boss' attacks, i ended up tanking both of them. I like that shooting isnt very limited, you can just click faster, thats nice

the art is really good, I'm not sure how to really go about dodging either boss' attacks, i ended up tanking both of them. I like that shooting isnt very limited, you can just click faster, thats nice

really good game, the boss designs are so well done

this is really fun, the opening cutscene is great, this is altogether a really good game, be proud if it

this is a really cool concept, the hitboxes are too big and you can't fit through a lot of projectile patterns that it feels like you should be able to, also the boss spawn cutscene repeating every time is a bit rough. very good game though, the dash feels great.

this game is chill, the art style is really fun, charming game

once i have the art for the player done, ill make a knockback/flinch system that will include wheel speed debuffs, also the wheel has been rebalanced in version 0.2, so maybe give it another try. or wait for the full release in February i suppose.

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game is in its VERY early stages, my todo is still three pages long, thank you very much for the feedback still

this will be fixed in later patches, initially I had a full stop on a missclick, but it was wayyy to hard for more casual players, its a balancing kink to iron out. thanks for the feedback

FIRE GAME!!!!!!!!!

i think i win. only lost when turn one got dealth 99 damage and juuuust didnt have enough sheild to live long enough to get the daggers out.

conjure is OP as fuck. game is really fun, love it

fair enough

could you make it purchasable with credit card as well as paypal? its an account setting i believe, though it may be tied to the project.

holy moly

damn this is cool

if the movement speed was a littel higher the game would feel a lot better, but man this is a great idea very well executed. congratulations.

game is a bit slow for my taste but very fun and runs great.

Thanks for the feedback, its very clear to me now that the game is too difficult, and the controls are clunky. I've received a lot of feedback on the down attack especially. to be honest I don't even like the spring part at the end of the level you're talking about it frustrated me while playing i have no idea why i left it in, sleep deprivation probably. 

thank you so much for the feedback, the biggest problem with the game is definitely needless difficulty, and that's made so much worse since it's for a game jam and nobody is going to spend enough time to get better at the game because there are so many other amazing games to try, I do plan on fixing it when the jam ends, and will certainly be addressing the difficulty and more specifically adventure mode.