it was a little unclear why you would spin or what spinning did until the final boss, the difficulty is good, if a little too easy, but it is a game jam so that's a good thing, great work, the cutscenes and the boss deigns are really good
Ast*risk
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the controls take a bit but once you figure out how to stay relatively still and spam shoot at the same time, you cna rack up damage pretty quick. the fact the boss acts directly proportionate to how often you damage it, this gives a fair learning environment.
the spikes are too much though, and it seems almost impossible to actually beat this game, but it could be a skill issue. Great work though!
Thanks for the feedback, its very clear to me now that the game is too difficult, and the controls are clunky. I've received a lot of feedback on the down attack especially. to be honest I don't even like the spring part at the end of the level you're talking about it frustrated me while playing i have no idea why i left it in, sleep deprivation probably.
thank you so much for the feedback, the biggest problem with the game is definitely needless difficulty, and that's made so much worse since it's for a game jam and nobody is going to spend enough time to get better at the game because there are so many other amazing games to try, I do plan on fixing it when the jam ends, and will certainly be addressing the difficulty and more specifically adventure mode.