Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This is remarkable for such a short development period.  How did you balance the numbers in such a short time?  Did you just guess them and leave it at that or did you do something more calculated?

One minor thing I have to mention is the use of a square screen resolution.  The game would have looked just fine in widescreen.  Also, some of the text is quite small.

(+1)

Thanks for playing :)
Yeah, widescreen with fullscreen option would've been better, but I started with square(ish) resolution for no real reason and it was too much to change later since everything was holding up on ductape.


As for the numbers and balancing. I started with an excel sheet but soon gave up, because it was much faster to just guess and then run a couple of tests and tweak stuff here and there. I'm actually shocked that people find it balanced. Shocked and humbled :)