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(+1)

Quite like the graphics here, especially the opening cut scene. The levels themselves were a little hard to parse. Choosing your build is a cool idea, though I'm not sure if it was meant to be more of a "choose your playstyle" or a "solve the puzzle" mechanic. DIdn't get very far as I had some trouble getting used to the controls, but I think this has potential, nice job!

Thank you so much! :)
It's more "solve the puzzle", so choosing the right stats to complete the level.

Which controls were difficult to get used to? So we can solve the problem! :)

(+1)

I found the jump didn't always go off even though I wasn't in the air and pushing stuff around was pretty finicky. Might have been a bit tired yesterday tbf so maybe it was mostly me.

Thank you for answering me :)