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Ok this is one of those single focused system heavy games I have played so far and you pretty much nailed it. How did you implement the ragdoll physics of the limbs?

Very good execution in just 4 days, polish this up a bit and you got a game some people will spend hours on end. I loved it!

thanks so much! the ragdoll in godot is just a bunch of rigidbodies connected with pinjoints. there's probably a better way, but this was the second thing i thought of (the first was to use springjoints but godot springjoints are actually the worst thing ever)