Congrats on finishing and submitting your game!
The world and chill vibes for this game are pretty good. It was a little awkward to only have the sideways running animation for the player compared to the otherwise beautiful character sprites, but perspective is hard! 2D in a 3D world is even harder. Still looks amazing though.
The gameplay missed the mark a bit for me. I'm all for the cozy delivery game, but I felt really aimless. The world is almost too big, and there are too many characters. I think this would have benefitted from a small tutorial level where you have one package to deliver to one person and they give you something to give to someone else. That would help players better learn the gameplay loop before opening it up to the entire world. And have that tutorial be very clear about directions. I understand some of the packages had addresses on them, but I couldn't find any signposts to help figure out where I was. Maybe more descriptive names like "Bucket House Lane" instead of "Little Way" or things like that.
Jam games benefit from being really quick to get to the point, and cozy games really want you to slow down and relax. Mixing the two is a tough job, and I think you're pretty close. Great job to the team. Keep making games!
Side note - I did a delivery where a snake ordered frogs legs from the grocer and all I could think is, "Surely a village of all animals means there are also sentient frogs. Are the dog and snake just really open about their murder-y side hustle?"