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I really like the aesthetic of the game and the controls really have potential. The game feels a bit too slow. There should be no to minimal down time between enemies and don't be afraid to spawn more than one. I don't know if I missed it but I also did not find any new weapons. Another cool mechanic would be to manually open and close the eye giving up visibility in order to have more energy. It would be cool to balance all of that in quick bursts. Very appealing game with a lot of potential.

(+1)

I completly agree, and did not intend for the difficulty scaling to be so slow, but while i was redoing it i had to leave and sadly did not have time to redo said scaling. The original intention was for the scaling to gradually decrease the time btw waves and increase the spawn amount, although it this is technically in the game it just scale way to slowly, but thank you for trying and giving feedback, I will attempt to push a build with better scaling once the jam is over.