Of all the games I have played for this jam this is by far my favorite by a mile. I love the subtle messaging and clues while not handholding the player into the ending. It is satisfying to get to the end and realize all the time wasted on fruitless endeavours. And yet, all of those efforts were not wasted since they built up to the satisfaction of finding the solution. Everything fit so well together. I love the aesthetic of the profiles of the birds. I also liked the building frustration as you lose all of your items and try your best to balance a scale that can never get there. While frustrating in the moment it pays off in the end. Keep making games! I am excited to see what you have next :)
RebrandedMeep
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I really like the aesthetic of the game and the controls really have potential. The game feels a bit too slow. There should be no to minimal down time between enemies and don't be afraid to spawn more than one. I don't know if I missed it but I also did not find any new weapons. Another cool mechanic would be to manually open and close the eye giving up visibility in order to have more energy. It would be cool to balance all of that in quick bursts. Very appealing game with a lot of potential.
Grapple was very fun to use and I love the momentum. I feel the game would have been better a bit more zoomed out and looking more the the right so that you can see what to do next. It also would have been cool to have more objects in the air between buildings to hook onto. The moments where you are flying through the air were super cool and fun.
Thanks for the feedback. I actually have some shortcuts in place to reward understanding the movement better. For the conveyors, if you full kick right while holding up you can then go up and right again while in the air and skip most of that section. You would only really know to do this once you fully complete the section for real which was something I wanted to go for in this game. I probably should have pushed players to try these techs earlier though since it is a bit scary to risk it by that point. You are more than halfway there though, keep pushing and you will make it in no time :)
Thanks for the feedback. I should have clarified that hovering over the health bar showed the player's stats. I did not have time to add enemy stats... I did not know what to do for the enemy movement when they were not aggro so I just had them pick random spots. Thanks for the feedback and encouragement :)