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Hey! Congrats on finishing your game!

This game is just oozing character. In the good way. Its look is super striking and reminds me a lot of games from a much older generation.

I had no idea what I was really doing. I tried playing, then read the instructions, then tried again, then re-read the instructions. I'm still not sure what I was doing. 

I know I needed to "capture" zones. And then I would get some amount of a color, but that number was constantly changing? I saw other commenters struggling with the Fight or Trade, so I knew to press one of those buttons, but I don't know what I did or if I did it. How do I interact with a trade? 

And the movement/shooting controls were really counter-intuitive. Most folks are used to using WASD for moving, so trying to retrain my brain for a jam game to move with my right hand and shoot with my left just didn't work. I kept trying, but it was even more difficult because the enemies seemed to spam bullets on a diagonal and I could only shoot orthogonally. Needing to click and then move my hand to the arrows was really unintuitive, too. 

I really want to dig more into this system because it look super cool. The aesthetic, the idea of capturing colors and diving deeper into the fractal sounds really promising. With more time and some external playtesters to help you identify these hurdles, this could be something really cool. But also - this is a game jam. It's for testing ideas and I imagine you've learned a ton, both from creating and getting feedback on this game. Don't feel obligated to fix this or remake it. You made something super cool, even if it's a bit too big brain for me :)

Also - watch out for those flashing lights. The large, rapidly flashing sections of the screen can be aggressive on the eyes! 

Keep making games!

> Don't feel obligated to fix this or remake it.

too late, i've already started working on FracTale II. :p

i think the issues you've addressed can be easily dealt with (from a technical standpoint), it just takes some keen eye for design. 

> How do I interact with a trade?

up/down to change amount (if you can afford to do so), Z to initiate trade. the character will start F)ighting you if you trade for 0 amount.

> And then I would get some amount of a color, but that number was constantly changing?

capturing doesn't actually give you any color, the number is just your previously owned color plus the values of pixels you're standing on. you lock in to the animated resource's current value when zooming.

uhh. it's weird.