Now this is so cool. I surprisingly never softlocked myself, and I’m in love with how cleanly the jump-king style works alongside the building mechanic! Gorgeous art and a very well-rounded experience. Poor grandma :( I think some nice post-processing or pixelize filter on the monster could’ve let him fit in the environment more, even a cloud layer infront to make it more grandiose. Some more effects from items or food would’ve had a better sense of accomplishment, but that’s the nature of a game jam and I’m still impressed with what you did in the time. Very nice work!