Cool idea, I feel like the slowness of the larger character hurts the game some. The faster fire rate is fun, but then it just feels like I'm spending too much time moving across the level as this unstoppable killing machine instead of having to maneuver and strategize. I like the ghost enemies that move through walls!
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Thanks for your feedback, My idea was to offset the slowness of the character in the big state by increase the fire rate to make him be able to defend himself without dodging the enemies to let the player switch between two playstyles during play (slow => dodging, fast => shooting) but I missed balancing that mechnanic.