I wonder if the doors thing was a bug. I haven't had that in my playtesting but I'll definitely keep an eye out for it, so thanks for pointing it out. It should be 'E' or left face button (which will light up on the bottom of the screen when you can interact with something). Could be I need to make the interaction box on the doors larger.
For levels my original idea was to have the max be 20 but I lowered it to 5 since it's only two rounds to keep it at 30 minutes or less (Schippie is 99 because he's just too powerful, haha!).
Yeah I tried to have it so the spatula was slower and more power and the cleavers were more nimble. Maybe I should make the damage disparity bigger or just rethink the spatula attack pattern. The bottle is meant to be a ranged weapon so I made the damage the lowest since it's easier to sit back at a distance with it.
I suppose a big part of it is also the boss itself, I was hoping to have different phases that favored each of the weapons (so like one is power, one is speed, and one is range focused), but didn't really have time. So I can see where they aren't all as effective as they should be currently.
Thanks again for taking the time to play it and give feedback, it's already helped a lot.
Viewing post in Zenzicube: Smoke Box & Rock Jock's jam comments
No problem--at the very least I helped correct an obvious oversight :)
I think part of my interaction confusion is that the bottom of the screen isn't an obvious place to look--I think I remember seeing that once on a character or something, but wasn't looking for it when I interacted with a door. It might just be user error combined with a lack of need for things--good to know there aren't a ton of systems that exist but don't do anything ;)