incredible
Don't ever undersell yourself on how well crafted this puzzle board is for 100%
you should bee incredibly proud of this game
i got stuck trying to overuse [FLOWER] for G flower flip; got frustrated trying the wrong options, causing myself to spam the spell attempting to clear areas that would be thwarted
Fire Key and Flip being the bread&butter&(your choice) and all interacting with different sections of the map forms a very solid basis.
Flowers and Keyswitches interacting with Fire has a satisfying usage, midgame i found myself becoming an expert on pre-swapping and synchronizing and blocking keys before I really appreciated that I could just exit the ground with them
I think BUSH is a hilarious spell with how strong it is, but how not straightforward it is to get to. I enjoyed the couple of uses I got out of it, collecting it late at first and jumping right into no-BUSH trophies
I skipped size on my first run (to see what would happen basically) and got to experience it when clearing the left side trophies, not super easy to use due to the limited locations you can input the command, but satisfying to use on the left-side trophies, equally fun to explore using as G, just too abusable if it had a smaller input.
B as a convenience feature before the player notices the warp pad at the start / or hones in on their goals and just uses the restart map button. And the prank with the notes made me laugh
G was a fantastic game changer. Really pushing my understanding of the gameboard to its limit
The only thing that really threw me for a loop was walking directly onto notes when they had a clear space beside them, and the character was elevated
I think if the sequel / remake / combo of this game got a fancy art-style and camera, the player could better intuit that they're standing on-top of a block/wall, so they'll descend onto the note rather then push the note. The logic is consistent with pushing things in the way.
(all it really did was stop me from pursing the wrong excavation and wrong methods for G flower flip, and led me to revisit the correct map sections to deduce the solution.)
Bee Magic was shorter then Baba or Stephen's but I genuinely think you crafted an equal. Its great to have a game like this to send to friends to test their interest on hard puzzles / sokobans without sending them a 60 hour game.
I'm definitely going to check out your other projects but the ones i've checked so far seem to be free, is there anywhere to support you or do you have plans to put donations up for Bee magic / plans to include this map in a sequel? that you sell maybe?