Great use of the theme! Musical games can be difficult to design beyond rote pattern memorization, but the story telling added a nice touch here. The walking felt a bit slow, but I can understand if that wasn’t a priority. What was your thought process going for a 3D game?
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Thank you! It was a difficult process to allow the player the freedom to input any note while still having it "sound good" with the background music and when the player inputs a specific sequence. The walk speed is slow but you can sprint if you hold Left Shift!
My thoughts for developing a 3D game were to try something a little different than the standard 2D platformer games that tend to show up a lot in these kind of game jams. I wanted to see if I could make something stable to play in 3D while still having the game be playable in the web browser (usually WebGL games in 3D have terrible performance and issues in my experience)