No sir, THANK YOU!! 🫡
Ceding Tree Productions
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Much appreciated! I did notice the glitch in the physics where the player can jump super high if they hit a platform at a certain angle. Honestly its kind of a fun exploit if you figure it out so I think I will leave it in the game 🙂 Maybe someone can figure out how to use it to speed run!
Sorry it stopped you from reaching the end. Thank you for taking time to play and review my game! I will check out your game soon
Accurate. At this stage its basically a "horror timeout simulator". I really wanted to expand on the story and puzzles but sadly I ran out of time and decided to publish what I could finish.
That's fair, I forget I keep my mouse sensitivity turned up. (Next time I'll throw in some options to adjust settings like that)
:) Thanks!
The gameplay is definitely shorter than I would have liked, but I think the end result is a nice demo concept! The idea was to have the player explore and rebuild a much bigger environment (singing to different types of objects, repairing puzzles, etc). I am planning to continue work on this game later this year and develop this demo into a complete "short-story" narrative game!
Thank you! It was a difficult process to allow the player the freedom to input any note while still having it "sound good" with the background music and when the player inputs a specific sequence. The walk speed is slow but you can sprint if you hold Left Shift!
My thoughts for developing a 3D game were to try something a little different than the standard 2D platformer games that tend to show up a lot in these kind of game jams. I wanted to see if I could make something stable to play in 3D while still having the game be playable in the web browser (usually WebGL games in 3D have terrible performance and issues in my experience)
Yep, I made all the music during the jam! (Probably could have spent some of that time improving the gameplay to be honest)
Those are some good points. I didn't think about some players preferring the inverted flying controls, but I will make sure to include options for controls in my future games!
:)
Thanks for taking the time to play and explore all the content! I wasn't aware of any glitch with the treasure chests so you might have found a new bug 🐞Seems like you also found an issue with the casserole which is unfortunate. 🙃
I agree that a base area to cook at would be a nice touch, and it was something I wanted to include in the game. I honestly just couldn't figure out how in the time limit so I made it easier to cook anywhere in the dungeon. In the future I will definitely add cooking stations throughout the dungeon, with maybe an extra bonus for meals cooked at different cooking stations. Just a thought.
Thank you, I'm glad you think so! I had a lot of fun working on this one 😃
I wasn't sure when I started on this project if the dungeon crawling would work well with the cooking mechanics but it seems to have worked out pretty well. I appreciate your feedback and thanks for taking the time to check out my game jam entry!
Congrats on eating the Ultimate Dish! (It's pretty tasty)
Thank you for the feedback. 🙂 I agree that there should be buff items also, it was something I wanted to add but didn't have time during the jam. This will 100% be a feature of recipes in the full version. Never thought about a system to skip the battle feedback but that is a really good idea, thanks! Also what did you have in mind for bombs in the game? That sounds like it could be a cool item.
Thank you! 🙂
I agree that the combat and game in general needs a sound overhaul, which is something I plan to fix in the post jam version! Glad you had a good time playing and think that this would make a nice full fledged game. I am thinking to expand on this concept over the next 6 months and hopefully get something uploaded to Steam!
Hey there, thank you for the feedback! Sorry that the game didn't meet your expectations, I definitely had to make some tough calls in what to focus on during the limited time. I'm surprised that the movement seems sluggish based off the direct feedback I received about how nice and responsive it seemed for others! Maybe there is an issue somewhere that is dragging down performance on your system? Could be something I just completely overlooked.
I originally had animated attacks for the combat but had to cut that in favor of static images that swap out, due to issues triggering the animations that caused the battle system to not work. So I decided to focus on creating something playable and patching issues like combat animation and sounds in the post jam build.
Again thanks for the feedback, I look forward to playing your game!
I'm happy you like the hunger and thirst mechanics! Hmm, were the tooltips not showing up on the food items that tell you what they do? There are supposed to be pop-ups that inform the player what the items do when they hover their mouse over the item in the inventory. All of the dishes should do something. Most of them restore the players stats by some amount.
Thank you for taking the time to play my game and leave feedback!