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(+1)

The game has good audio visual feedback with interactable objects. Hard to see what is preventing the player from executing his movement, a lot of guess work. It doesn't help that the level cannot be rotated, some entry points are not visible from the fixed camera angle unless I am missing something with the controls. 

Something that would really help players understand what to do to clear the path is to simulate the player movement, have it play out regardless of whether or not the path is clear. When player hits obstacle they return to start point. That would make it more engaging.

Look good overall visually.

Wow, I love your suggestion about simulating the player movement! Thank you for taking the time to explain :D