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(+1)

Thanks for the feedback. Yes, complexity definitely run away on us with this one. It seemed kinda straightforward in my head, but then it wasn't and we ran out of time and didn't have enough leftover to playtest and adjust the complexity, and the best we managed to do tutorial-wise was a big block of text, so i completely agree with your take. Still, it was a good experience and we learned some new stuff (especially in regards to the code), so i guess what i'm trying to say is we'll enjoy the good and learn from the bad ;)

perfect, thats awesome, this is why game jams are so freaking cool, we always learn new stuff, plus we get people to play our games (that in my case usualy just sit down at my profile, rotting alone xD)