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There's some fantastic game design on stage here! There's a stellar balance in the two sizes having their own strengths and weaknesses (being slow and large but able to fight back vs being speedy and small but defenseless) that gave the game that oomph to stand out from the crowd. I really like the way the 'health' is the stage getting more and more crammed, giving a great sense of claustophobia as you're close to losing (and a great take on the theme). Had a blast playing this!

I'm so glad you had fun! And yes!! I tried to apply a bunch of stuff Mark talks about in his videos: diagetic design, double purpose, push and pull... It turns out all of that game design theory does work a lot of the time!