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Cute! The ending was cute and funny. I appreciate the inclusion of calibration, that's a great QoL feature that could make or break a rhythm game like this. I do think it would be better if the player moved on the same tick as all the obstacles (assuming you hit the beat) so that you can't dodge some obstacles by hitting late or early. I think the art could maybe read a little better, either making the obstacles bigger or giving them some sort of consistent outline to make them stand out. The tells on the workers were really good though, I like that you can see what they're going to do a few beats before. Great game, really enjoyed it!