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My mecha! B)

I liked the aesthetics a lot! The perspective is clever, being an office grunt in a mecha factory. The gameplay itself was minimal and the hacking minigame where you need to drag a box around to certain points was confusing at first, however. I do see a potential in this game being much more intense or comical if you make the player have to micromanage more tasks and clutter their tiny screen with annoying windows. I will say that including a notepad window would also be nice, as I had to pull one out to remember the myriad of part codes in the manual (which is clever in its own right).