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(+1)

I ended up with more than 100% taxation, which I count as a win :)
It does feel like I have to side with the peasants as much as possible or I lose. Could be interesting if there's a rubber banding affect where the other classes start to fall behind really quickly.
Overall though, very creative!

(2 edits) (+1)

Oof yes, another lil' thing we missed. Taxation should be split among the classes. Right not it's just being treated as: 1) "high tax = bad", 2) "low tax = good". Also yes, the peasantry start off a bit toooooo angry and the others too happy. Think the realistic interpretation was not the best decision for balancing lol. I like the idea of rubber banding and the consequence of just focusing on the two. We'll discuss it and also get to balancing for the post-jam update. Appreciate the time you spent playing our game!

- S. "Essay"