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Really missed the ability to call a planetary mate...

Well done for submitting something to the jam, that should always be championed, and from my perspective, for getting a Godot web export working (I was on 4.3 and the web export would just not work on Itch for some reason).

Balance was the biggest issue with the game, as huge and / or quick planets would appear out of nowhere and end the run, whilst I was trying hard to look for edible planets and finding only vast emptiness. Apt, perhaps, but not particularly engaging. I didn't not enjoy it, but the enjoyment feels shallow.