The concept is nice, but execution could do with a bit more polish! Here is some feedback, and I’ll try not to repeat what has already been suggested:
-
The visibility of the minimaps in the bottom right is bad, so it was hard to know if someone was close to dying or not. On that note, some SFX indicating that one of the levels is in danger would be excellent.
-
It would be good if the player ship tweened its angle smoothly to the mouse instead of snapping instantaneously. It just adds to the feel of the game!