I am intrigued by the concept of non euclidian geometry in a game, but often I couldn`t jump and wasn`t sure if that´s a bug or a feature... In every case better collision detection would help! Also, and hear me out here: Should the game actually be called non-euclidio? :D
Viewing post in Euclidio jam comments
Good point with the game name, it somehow slipped my mind, and I apologize about the jumping, the way I setup the collision detection for jumping will unfortunately sometimes not correctly detect collision with the ground which won't reset the jump ability. I do want to take more time to flush out the game idea and fix some of the essential mechanics.