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Lunatic Studios

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A member registered Jun 08, 2020 · View creator page →

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Incredible! I am speechless. <3

Errr, well, yeah, I think, I sprayed the cucumbers and they became cats!? And the cucumbers have this weird deep voice and go "ah", but I am not sure why! And I am ... a mouse? Yes. Yes, I am pretty sure I got it! Good music, too! Exclamation mark!

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Yeeees! Welcome to juicetown! Great concept, great idea, great little animation sugar coating for jumping and landing and the likes, just beautiful! I am not sure if the beat detection always works, cause I am usually very good at timing and quite often the higher jump wouldn´t trigger. I thoroughly enjoyed this little womp nonetheless. 

Add a few more musically relevant skills to this and it will be grand! 

Awesomesauce! Really funny, although it gave me a weird "wait, am I high or something" type of moment when the E major scale came up and I read the letter "E" on the D sharp note :D I laughed ot loud when the band leader admitted he didn´t have a scoring system. Funny writing and a nice ending to the story!

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We learned this lesson, too, in this jam, how important it is to guide the player at the beginning and how nothing can be assumed. It's kinda like we all know this already but you never know it enough :)

I feel stupid, cause I don´t get it at all. I can take something out of the chest and then I timer runs and then it gets placed in my inventory (?) and then I can´t do anything else. I might just be an idiot, but the tutorial is not very helpful... Maybe write a longer explanation of how the game works on the games page?

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I shrunk myself, picked up a corkscrew and then couldn´t figure out what to do. I like the pixel drawings. Just a thought: Why does one have to escape their own lab? :D

I find the levels way too easy so it makes me feel more like I am just doing a chore rather than solving a problem, but I dig the very early video game aesthetics and that it´s called drunk driver :D

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Beautiful and interesting, but the controls are lacking for me. When you land, it seems to me you can´t immediately keep jumping and that annoys the hell out of me :) Also a jump with a little button push should advance the player further than it does right now, I think. This would be amazing if you spaced the notes in a way that the players jump have to be rhythmic as well to beat the level. Well, who knows, maybe that´s the case and I just can´t do it. 

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Oh wow, the artstyle, the creativity, the way you interpreted the theme, and most importantly: The sound! I love it all. The resize mechanic feels a bit clunky or unwieldy at times, but the idea is amazin. Big respect for creating such a vibe with such a clever puzzler in such a short time!

Wow, what a strange game :D Great graphics, but no sound, which is a pity, cause I would like to hear the soundscape that goes along this weird alien bug world. But I do aprpreciate the weirdness and the fact that it´s about a bug market for bugs!

Nice one, reminds me of Spore and Everything, in a good way. You managed to create this feeling of "How far will this go ?!?!?!". That pulls you in and makes you try one more time. The particle gravity is awesome, too. It get´s a bit boring after a while, so some skills or upgrades or the likes might be nice to spice things up.

I am a big fan of "What did I do to deserve this, my Lord 2", so I had a blast playing this, too. If this game had nice and juicy graphics and a lot more complexity, I would surely buy it! 

Haha damn, did I just beat you in a tactical espionage metagame? 

<3

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A promising concept! Some geometrical, I mean like architectural aspect might be really nice to add. It´s just always great to build stuff :)

For me on windows 10 the first tailor is 5 0 1 and the second is 8 0 6, while the jeweller is 10 3 0 and the second one is 15 6 0.

Too bad, cause I would like to play this game more!

Incredibly beautiful map and artstyle, great writing, too. I wish the map had more to do with the actual gameplay. Still a very interesting entry. 

Good god, that title screen is the most gorgeous thing ever! The gameplay is not so much my jam, I am too stupid for 3d and get motion sickness in first person, but your graphics are insane.

The idea of a scaling gun and physics is not a bad idea at all, but the mechanics need some more refinment I guess, I got stuck quite a lot. Probably generally not an easy task to refine this mechanic to a point were you don´t get stuck all the time. 

Lol. A very simple way to make a music machine, which is cool, but the sounds need editing to allow for some musical tightness. Also a visual indicator of where the beat is would be nice, so you could make loops.

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The second tailor already demands 6 buttons from me right after booting up and starting a new game. Big ups from another 2 person team, I assume you are also still feeling the lack of sleep :D

Nice graphics, but this game definitely needs more instructions. And sound, of course. I t seems like there is quite the idea behind it, but maybe it would have needed a bit more time.

Some call him an idiot, other call him worse things :D

Great idea, but is there a bug? I could just walk over completely ignoring the beat...

Cool, building the tower is awesome. I didn´t always understand, why I couldn´t build higher, some feedback would be helpful here. Give it more types of blocks and towers and ressources and we will play this for days!

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Cool idea, slick and effective execution. I am not sure if I like the timer... The balancing keeps it dynamic as is, so I rather felt like the timer is cutting me off. I probably don´t have to say this, but yes, sound is missing sorely :) Cool little game!

Actually a cool idea, the ever growing monster. Interesting take on the jam`s theme!

Pretty awesome, who doesn´t enjoy some wall street stomping! Add some music and cool animations of monsters crushing away and I will enjoy this more tzhan I should! I think, I would have preferred to pick single cards to have more control over the make up of my deck. 

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Wow! This will be my second dish out of 5 stars in all categories! Playing this makes me wonder how many members Shibatoast Studios has, cause this is so rounded and finished, amazin for 96 hours. After realizing the game runs in realtime I understood where the music comes from and could appreciate it for it´s energy, I also hear bit of a mouse vibe in the lead synth. Maybe just make it a ted less hardstyle, a little smaller sounding, less huge, to make it fir the mouse world more. I also haven´t figured out what the mouse orders want me to do yet.

Impressive! 


Edit: Wait, after playing a bit more, I think there is a balance problem here (no pun intended). The next tailor costs 6 buttons and the next jeweller costs 9 thread, so each needs the other building to be built before it can be built and you can´t advvance. Am I right?

I´m afraid I don´t get it, which is a pitty, because I love the vibe, the coor palette, pixel graphics and the theme. Is has that nostalgic mystique. The not getting it part kinda fits that, too :) But even after finding your comment about the controls I couldn´t manage to place a block...

Oh my, now where is the 6th star for rating this incredibly round presentation. Drawings, writing, font, color palette, it all goes together so well. Amazing! I wonder if the gameplay could be spiced up by some more riddle like mechanic, taht would have been the icing on the cake for me.

Fun little game, but the camera was driving me insane :) 

Definitely 5 stars for creativity, and the presentation is beautiful, too! I would have liked to make some music for this game :)

The mechanics feel pretty good, not too fast, not too slow, which is really important for a platformer, I think. And the arts are lovely, too.. With some more sound fx this would be really juicy!

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I am intrigued by the concept of non euclidian geometry in a game, but often I couldn`t jump and wasn`t sure if that´s a bug or a feature... In every case better collision detection would help! Also, and hear me out here: Should the game actually be called non-euclidio? :D

I guess theoretically this could become an interesting concept. Not sure I understand where the scale comes in though.

Keep on learning! And maybe draw some fun pictures next time, it can make the most basic concept fun.

What a crazy amount of polish and juice! I got a little pissed after a while by dying all the time from hitting the window, maybe add in a health bar? Really good entry, very interesting take on the theme and certainly a perfect style score.

Hmm, I was and still am intrigued but I am really not sure if I even understood what the game is about :D But looking at the graphics and all the text you probably didn´t sleep very much as is, so maybe it´s just a matter of content. Interesting and charming!