Incredible! I am speechless. <3
Lunatic Studios
Creator of
Recent community posts
Yeeees! Welcome to juicetown! Great concept, great idea, great little animation sugar coating for jumping and landing and the likes, just beautiful! I am not sure if the beat detection always works, cause I am usually very good at timing and quite often the higher jump wouldn´t trigger. I thoroughly enjoyed this little womp nonetheless.
Add a few more musically relevant skills to this and it will be grand!
Awesomesauce! Really funny, although it gave me a weird "wait, am I high or something" type of moment when the E major scale came up and I read the letter "E" on the D sharp note :D I laughed ot loud when the band leader admitted he didn´t have a scoring system. Funny writing and a nice ending to the story!
I feel stupid, cause I don´t get it at all. I can take something out of the chest and then I timer runs and then it gets placed in my inventory (?) and then I can´t do anything else. I might just be an idiot, but the tutorial is not very helpful... Maybe write a longer explanation of how the game works on the games page?
Beautiful and interesting, but the controls are lacking for me. When you land, it seems to me you can´t immediately keep jumping and that annoys the hell out of me :) Also a jump with a little button push should advance the player further than it does right now, I think. This would be amazing if you spaced the notes in a way that the players jump have to be rhythmic as well to beat the level. Well, who knows, maybe that´s the case and I just can´t do it.
Nice one, reminds me of Spore and Everything, in a good way. You managed to create this feeling of "How far will this go ?!?!?!". That pulls you in and makes you try one more time. The particle gravity is awesome, too. It get´s a bit boring after a while, so some skills or upgrades or the likes might be nice to spice things up.
Wow! This will be my second dish out of 5 stars in all categories! Playing this makes me wonder how many members Shibatoast Studios has, cause this is so rounded and finished, amazin for 96 hours. After realizing the game runs in realtime I understood where the music comes from and could appreciate it for it´s energy, I also hear bit of a mouse vibe in the lead synth. Maybe just make it a ted less hardstyle, a little smaller sounding, less huge, to make it fir the mouse world more. I also haven´t figured out what the mouse orders want me to do yet.
Impressive!
Edit: Wait, after playing a bit more, I think there is a balance problem here (no pun intended). The next tailor costs 6 buttons and the next jeweller costs 9 thread, so each needs the other building to be built before it can be built and you can´t advvance. Am I right?