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(+1)

Others have summed it up pretty well; beautiful aesthetics / ambience, repetitive gameplay that became a bit tedious and no real incentive to progress other than refusing to lose.

Must be my inner designer, but I picked up pretty quickly that you had painted the sandy-coloured paths to lead back to the totem, though I do agree with their suggestion about adding a working compass (which is a more thematic solution than a mini-map in my opinion), perhaps even if it was something you had to craft within the first couple of rounds.

Nonetheless, good job with the submission and congrats for co-ordinating a team!