Yeah the controls absolutely could have done with more polish - up until like the last hour it was Q and E to cycle through spells. We did sort of get rotation working (although only 180 degrees) and we did try to correct for the isometric movement with the white and red falling indicator (there's also a blue circle at the bottom that doesn't show up often enough that should help you aim), but ultimately it would have played a lot nicer if we were writing this in a proper 3D environment.