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Yeah the gun shots were made last minute by literally just adding together an impact sound and some melee strikes that I made in my last project haha. No time for any ducking or EQ, but very pleased to hear you enjoyed the sound work apart from that!

I originally wanted to include some kind of style system that would nudge players to act cool, but as it stands I'm just relying on them doing it because it feels good. And yeah I had thought to either expand the hitbox while you're spinning or introduce a slowmo mechanic, but apparently even given double the time things get cut haha. I've been meaning to check out Titanfall 2! What I had on my mind was actually Vanquish, though that obviously plays quite differently.

Ah 510, so that must mean you lost on the 12th wave! The theme of Built to Scale made me think of exponentially increasing numbers so the cowpokes spawn in the Fibonacci sequence.