Being scared of making the game’s scope too large we originally didn’t even plan on including the paladin, goblin, hand of god or the invisibility potion, hell we didn’t even plan for room variants. I have to say that in its current state I’m rather proud of how much stuff we managed to cram in.
Thank you for your comment, it means a lot, and yeah maybe we’ll revisit the game after the jam or when we finish our other project we’re working on right now.
Also maybe we could’ve added more content if I hadn’t spent like 4 hours debugging the wizard or another 6 with our artist making sure the opening cutscene was working correctly.