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1Tymon1

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A member registered Nov 30, 2022 · View creator page →

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Easily one of the best games in the jam I've played. Extremely enjoyable, with great player feedback, which made the whole gameloop incredibly satisfying. The audio mixing with the really crunchy pixel graphics made it a feast for my senses. I loved how drinking more alcohol made both skipping the queue and talking much much harder to the point of being hilariously difficult (a great positive in my books), tho I think I've killed the poor guy by forcing him to drink "copper wire, copper wire, vodka, anthrax, vodka". This brings me to my next point - the theming - The game made me chuckle way more than I ever could've anticipated, the things you can put in the drinks are entirely too funny. Great twist on this year's jam theme also. There's only one bug, which happened when I was mid skipping the queue but got to the bar, which made me unable to move the crosshair.


Overall it's criminal how little reviews this game has for it's quality. I really hope you can somehow make it to the top 100 or even the video. Best of luck in the rest of the jam mate.

yeah that's a great idea. Wish you luck with the jam

Figuring out how to play took me a short time, but after that it was surprisingly fun to play, I really enjoyed it. The sound effects paired with the particles provided a nice sense of reward, and kept the gameplay loop more engaging. Overall looks very promissing and I hope to see your improvements in the jam next year.

you have created a crime against god and I think he should kill you for that.

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Great concept and engaging gameplay. The 3d art and animation looks amazing for such a short developement time. The game is tricky to get the hang of, but ultimately really satisfying and rewarding to play. I think overall my only complaint with the game would be that you should've added some indication as to what to click at the hand drawn screens, cause I was stuck for some time just keyboard smashing to see what could advance the scene. Keep up the great work my guy👍

Creative concept, great gameplay loop and the game looks and feels great to play, tho it could've benefitted greately from some basic sound design. The game could've used a tutorial or some simple popups explaining what each peg does. Other than those 2 minor presentation hickups I  have no complaints. Great job buddy, you're getting some high ratings from me.

Yeah Definitely agreed, especially after seeing so many games do it. It was our first jam tho and we had no clue we should do that or how to do it for that matter.

It caused me to reload the page a couple of times before I could play it again, but it's not nearly as bad had it been a local app instead of a web based one.

I guess the idea is there, but the game feels wildly unfinished. I would have loved to see how the project would have panned out with more time to complete it.

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We decided that since people judging us will have a limited time to play, we should make something quick, engaging and attention grabbing from the start. A turn-based strategy / tower defence just seemed too slow for that. I now know that it could've been a good project if we went for it thanks to you, but the fast and demanding gameplay we ended up with was also really satisfying to us. Have you given Space shifter a go yet?

One of the most creative concepts I've seen in the jam so far! I enjoyed the quick and erratic gameplay and scooting my mouse left to right and up and down kept me engaged, but I have to admit it was rather easy. The presentation and artistic design really shines through. Overall a great effort, but the game could've benefited from a clear ending (for example when a team reaches 10 points). I'd also change the game so that at the starts some buttons are already clickable and the timers on them are in different stages to get rid of that initial waiting period.

Really creative Idea. The game is Very difficult but still highly enjoyable, and the sprite work looks superb. Overall a really good job, I would have enjoyed seeing more levels. Oh and there seems to be a bug in the tutorial, causing you to be unable to restart or quit after dying.

A really cool concept. I enjoyed battling with the jester and seeing the ways he'd twist my words, tho at times I found it hard to see how his or my words connected exactly with how the stats changed. I wish I could play it for longer, but I was forced to close it after a short time due to my computer overheating and having extreme perforamce issues on the graphics part, even with a GTX980M.

My team and I had a simillar idea at the start of the jam, but we've ultimately scrapped it. It's great seeing someone go for it tho! Great visual presentation and sound design and a nice selection of placeble traps/enemies. I enjoyed plaing it for a bit, but due to the slow gold gain and hero progression the game unfortunately started feeling really grindy after a while. I'd increase the amount of gold the player gets, but also the growth of the hero to make the game feel more dynamic. Still a real great effort👍. And hey, at least you have a quit button, which is more than like half of the games I played here haha

Yeah and fun is what matters most with these type of events. Me and my 2 friends knew from the start that it was very unlikely we were gonna take a high place, but we still took part just for fun, tho we did tryhard at the end to not leave our game a buggy mess

I always love meta concepts, and this one is just so hilarious and creative. Kinda lacks longevity and is somewhat repetetive, but I guess that just comes with a concept like that. Laughed my ass off while playing and I loved seeing all the different mark designs. great job and I'm excited to see what you come up with in the future. Thumbs up from me 👍

Cool concept and rather enjoyable gameplay. The movement is a bit finicky and takes some time to get used to. The game takes a fun sping on the whole "cycling attacks" thing, but I'm not quite sure what the R button is supposed to do?  I enjoyed playing for a while and I've reached the 6th or 7th iteration of the hero, but I think the game could've reached greater heights with more time. Also great job on including the quit buttos, surprisingly little games in this jam seem to do that.

Stunning looks and graphics. Concept seems cool but I think it could use some finetuning. The gameplay seemed engaging, untill I randomply got kicked from the game to the start screen. Also I cant believe how many times this has happened this jam to me, but please provide a different way of closing the game other than alt+f4.

Amazing concept, great and engaging gameplay, played it through twice, cause I failed on my 1st attempt. I think the gameplay could've benefited from enemy spawn hotkeys. Overall good job for completing an engaging game. (friendly tip for the future, you can always use free art assets, which makes the developement quicker and doesn't make the game any less "yours"


P. S. your game had a tutorial and a quit button, which is more than I can say about most games in the jam I played so far,.

Overall this is the second "reverse fishing" game I've played this jam. It does some things better than it, some worse, but it definitely has a more creative take on the whole "fighting the pull" thingy. I struggled a tiny bit at first to figure out what exactly was happening when I got pulled for the first time tho. Overall quite a relaxing and fun to play game for a short period of time.

A very creative concept, quite developped and quite enjoyable, tho it seems to lack a bit of polish and a bit buggy with the leaf branches snapping to the root after you finish drawing them? Overall a great effort that couldve blossomed (pun intented) with a bit more time.

YOU GUYS DESERVE A 5 IN CREATIVITY FOR THE TITLE ALONE

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Enjoyable gameplay, tho the enemies could've been indeed more agressive. The graphical presentation is insane, and the lack of sound does not take away from it. The concept was quite creative and I feel it fits the theme perfectly. Overall a great result especially considering it was a solo venture. Keep up the good work 👍

I think my eardrums burst when I first launched the game haha, great effort tho

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Very cute and creative idea, had a lot of fun. However I think I might have enjoyed it a bit more if there was an easier/faster way to reduce the window size.