I think I hit the maximum limit for enemy scaling but my upgrades ended up being able to overwhelm them around the 4-5 minute mark. It was a super fun game and surprisingly addicting for how simple it is! I feel like scale could have been integrated into the concept better, because it isn't uncommon for games alraedy to present with bigger and badder enemies over time. The enemies did get bigger but it felt like it didn't change much about the gameplay other than them being harder to defeat and avoid, so scale as a mechanic wasn't too nuanced (edit: forgot that the enemies scale down as you shoot them, my bad. I think it presents a little bit more strategy because I actually ended up shooting them to make them smaller and easier to evade).
Viewing post in Light Evade jam comments
Yeah tbh the theme got announced at the start of one of my 3am shifts so I had like 9 hours to come up with a good implementation of the theme before I would get to start development but I wasn't able to come up with anything that interesting. So I just kept it simple and tried to heighten the quality for the other 2 categories, thanks for playing :))