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(+1)

It did take a bit to understand the idea behind it, but it is a really interesting idea behind it. I understand AI was a last-time addition, though I feel like the blocking mechanic is only for it to use. I'd say I have a small issue with the presentation. Mostly about how the AI turns look like. I reckon some transition, or even change of the background colour, would work well there. The controls are functional, but feel a bit sluggish, though this isn't a timed game and aren't the worst problem. If it was up to me, I'd add a visual notification in which direction Q and E rotate the block.

Thank you for playing! And thanks for the feedback. You're basically 1:1 with what my roommate told me. I'm pumped to get a build out with all the feedback implemented.

Perhaps worth considering the spells being asymmetrical between player and AI. AI might just have more more negative interactions (and easier to achieve), perhaps with a different winning condition. And perhaps the player's special spell could be selectable... With asymmetrical approach you wouldn't even need a robust AI as long as it would be good spells to make the game interesting for the player.