Great work, you definitely nailed the stressful running around feeling of Overcooked. As others have said, I'd love to be able to just set down some in-progress pieces to better prep for stuff. Overall though, well done to everyone!
Syldarion
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Wow, this was super neat. Managed to get 90+ on all of em, it was very fun to control. I think my only critiques would be:
- I wish I could pin the reference image to the screen somewhere.
- The guide lines could have lasted a tiny bit longer. I get not wanting to leave them on permanently, but I spent a lot of time mashing.
All in all though, really well done on this one!
Thank you! I'm glad you like the pressure while playing the mini-game. When I was talking about the idea with some folks, there was some worry about it being a little annoying. Also, definitely totally didn't forget about an end condition until 5 minutes before the end haha. So I'm glad the music can serve as a distraction from that.
Wow, what an awesome game. At first, things were chill, but the stress quickly grew as I could barely get a single pump out before a new blockage needed to be cleared. After losing both arms, I knew this poor soul wasn't long for this world, but I still managed to just barely scrape past 3k. This was a lot of fun, well done.
Thank you! The very slow multi-step reload was the first thing I did when thinking of how to make the player think about what they're doing, so I'm glad it was well-received.
I also really wish I wouldn't have put the sound off for so long. I was wrapping up and playing through the final version about 3 hours before the jam ended and just didn't think I had the time. Lesson learned for sure!
Wow, this was really cool! The music as it transitioned from the tutorial into a handful of enemies really sealed the intensity of it (and maybe the fact that I lost 3 / 4 lives not realizing I was losing them on the wall haha). I only made it a few sequences in after that, but it felt amazing to the end.
So I was trying to recreate this, and in doing so, think I found out more info.
I'm unable to capture a GIF of it, because once I start recording one, the FPS drops to the capture rate, and when that happens, I can no longer recreate the issue.
So it's probably frame-rate related. When I'm not recording the GIF, I am at 144Hz.
Basically, I was able to make it from any high drop (like dropping left to right on the bottom of the maze).
Yeah, the AI was a last minute effort last night, it really needs some help haha. It doesn't really try to look ahead the current turn or anything beyond trying its hardest to make tokens.
I agree with the different way to explain what the runes do, rather than just listing out every available spell.
I'm glad you liked the concept! Thank you for checking it out.
Really well done! I loved the art and audio on this one. I got to about 30k on 13/15 sheep, but then I think I found a bug!
I finished a rune right as the circle turned red and the whole thing froze.
Also, I somehow got half a point at some point along the way? Haha.
Regardless, really good concept here, good execution. And stellar job on the gesture recognition, I was doing some pretty sloppy squiggles.