Here's a concept idea.
Player active ability's. Since hunger does nothing why not give it a purpose by making it a resource.
Also another thing I'll be using the student model as a form of measurement and for the sake of time and headache I'll call it units.
Anyway here we go
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Students Ability name: Paper throw
Effect: throw paper forwards by 10 units
Side note: this Ability does nothing to the pred
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Bella's Ability name: Barge.
Hunger cost 20%-40%
Effect: when activated hit the closest thing in front of you.
Hit effect: If you hit a student push them forward by 15 units. if they hit another student or a pred stun them, if they hit nothing the student will run away.
Hit effect: If you hit a door force it open but alert the pred no matter where they are on the map.
Stun duration: 5 seconds
Cooldown: 30 seconds
Side note this Ability won't open the exit door
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Tulpy's ability name: Locate item
Hunger cost: 5%-10%-15%-30%
Effect: when activated select one of four items to find. paper, apple, unused key, book. then highlight the closest selected item.
Effect duration: 10 seconds
Cooldown: 15 seconds
Side note: Highlight items can be seen through walls
Side note: cooldown will start after the effect duration ends
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Satie's ability name: Peer pressure
Hunger cost 40%
Cooldown 80 seconds
Effect: when activated within 5 units near a student force them to fallow you around for a short time before walking off.
Pred grab effect: if you were to be grabbed by the pred make the student that is fallowing you take the hit instead
Effect duration: 40 seconds
Side note: cooldown will start after the effects duration ends
Side note: can only have one fallower at a time
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Ligeska's ability name: Snake eyes
Hunger cost: 40%
Cooldown 60 seconds
Effect: when activated Highlight where the pred is within 40 or 60 units from you. If you run during the effects duration end the effect
Effect duration: 10 seconds
Side note: cooldown will start after the effects duration
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