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(3 edits) (+4)

Here's a concept idea.

Player active ability's. Since hunger does nothing why not give it a purpose by making it a resource.

Also another thing I'll be using the student model as a form of measurement and for the sake of time and headache I'll call it units.

Anyway here we go

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Students Ability name: Paper throw

Effect: throw paper forwards by 10 units

Side note: this Ability does nothing to the pred
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Bella's Ability name: Barge.

Hunger cost 20%-40%

Effect: when activated hit the closest thing in front of you.

Hit effect: If you hit a student push them forward by 15 units. if they hit another student or a pred stun them, if they hit nothing the student will run away.  

Hit effect: If you hit a door force it open but alert the pred no matter where they are on the map.

Stun duration: 5 seconds 

Cooldown: 30 seconds

Side note this Ability won't open the exit door

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Tulpy's ability name: Locate item

Hunger cost: 5%-10%-15%-30%

Effect: when activated select one of four items to find. paper, apple, unused key, book. then highlight the closest selected item.

Effect duration: 10 seconds

Cooldown: 15 seconds

Side note: Highlight items can be seen through walls

Side note: cooldown will start after the effect duration ends


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Satie's ability name: Peer pressure

Hunger cost 40%

Cooldown 80 seconds

Effect: when activated within 5 units near a student force them to fallow you around for a short time before walking off.

Pred grab effect: if you were to be grabbed by the pred make the student that is fallowing you take the hit instead

Effect duration: 40 seconds

Side note: cooldown will start after the effects duration ends

Side note: can only have one fallower at a time

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Ligeska's ability name: Snake eyes

Hunger cost: 40%

Cooldown 60 seconds

Effect: when activated Highlight where the pred is within 40 or 60 units from you. If you run during the effects duration end the effect

Effect duration: 10 seconds

Side note: cooldown will start after the effects duration
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I really like Satie one, catch the description of her in game.

(+1)

I did want to make it accurate to their description; the issue was, well, there was not much lore to go off on.

I guess I could have done something with the apples for Bella and maybe something to do with fullness for Ligeska. but thought it would be a bit unless. It also misses the point of the whole active ability thing and lowering hunger.

(3 edits)

For the idea you had in a post you made previously, everything you said sounded like it could fit a ghost predator. There is a low chance that I can add that since I have an idea for two other predators. 

As for this, I do not want to use hunger like it is a mana bar for abilites.

For the abilities, "Paper throw" and "Peer pressure" are abilities I might consider with some adjustments as regular things any student the player selects can do. 

"Snake eyes" is an ability I planned to give to a certain student that I might make in the future. 

"Barge" and "Locate item" can not be added.