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Thank you for playing! In the early stages, the only way we could eliminate 'bad' enemies was to strategically cash in a good score and then get rid of the enemies by hitting them with a low-score ball (so it didn't hurt your points very much). That was definitely less than ideal and we felt like some mechanic was missing. When we came up with the ability to hit enemies (and smash them against each other) it 100% clicked and made the game tons more fun. Thanks for the feedback!

That's so cool, glad to know how this idea came up. Those click moments are truly satisfying and I guess that's a fun aspect of being a game dev.