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A jam submission

Sunset SwingView game page

Hit spirits with your baseball and try to scale up your high score in multiple orders of magnitude.
Submitted by Tiny Capybara Games, IgnacioRassol, originalnicodr (@originalnicodr), matiaspalumbo — 1 hour, 12 minutes before the deadline
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Sunset Swing's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#384.3024.302
Overall#794.2454.245
Creativity#2374.1894.189
Style#3684.2454.245

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Both your score and ball grow and shrink exponentially in size. Breaking the scale of the score will give you bonus multipliers, but a larger ball will make it harder to aim.

Development Time

96 hours

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Comments

Viewing comments 47 to 28 of 47 · Next page · Last page
Submitted

aww i really like the feel and art here

Submitted

The variety of enemies and their effects was intimidating at first, but this is actually quite intuitive. Once I understood how to use the slow-motion, it became really fun! Although that slow-mo is still a bit weird and unpredictable, I was never sure if I had to hold right click, or if it had to be enabled / disabled, and why it would switch between the two all by itself (something to do with the bar on the right I suppose)... But nevertheless, I had a great time playing it! Also excellent work on the art, sounds and FX!

Submitted(+1)

I really liked the gameplay concept. Lining up to remove 2 bad spirits while bouncing into a power spirit, into a negate one, then hoping to find the next negate spirit to go positive again felt really good. I think I got about 3 singularities after 5 minutes, but then my focus kind of fizzled as the difficulty remains the same.

I think all in all this would make for a greate roguelite ish kind of game where you kind of build a deck of good spirits that combo off eachother, while you slowly get more and more bad spirits. Sometimes it was a little random when your ball was high up and a new spirit came into the screen, but that didn't happen so often. A fix for this could be to have it only spawn spirits in columns where your ball isn't (when above a certain hight). 

The art, sounds and juice are all perfect :) I think there really is something here, especially if there was a system for chaining singularities exponentially or something, increasing the stress of the ball not hitting the ground.

Great job :)

Developer

Thanks for the feedback! We do increase the speed at which the spirits fall with time, but maybe we did it a little too easy haha. We also increase the amount of "power" of the "bad spirits" with time.

Checking the column in which the ball is to avoid spawning a spirit there is a great idea, thank you!

Submitted

The game is really cute!

Submitted

Really fun. I really liked the player animaionts. Nice game :)

Submitted

Really well done! the game is well polished and has a good concept!

Submitted(+1)

Wow, this was so cute! I love the pixel art and the mechanics, although figuring out the negation in real-time was hard (e.g. go negative and negate)? Hitting the ball when it was large (and the sfx) was really satisfying. Nice work!

Submitted(+1)

its really satisfying  when i hit the ball, especially when i hit a score towards my ball. super duper polished!

Submitted(+1)

Great idea! Enjoyed playing your game.

I have a feeling that using a controller (joystick) with two analogs and shoulder buttons would be a good alternative to play.

Developer

Absolutely! I really wanted to add controller support as it would have felt natural, but you know how gamejams go haha. Will def go that direction if we plan on expanding the game. Thanks for playing!

Submitted

It was fun. I didn’t have that much control over where it went personally, probably because I’m not that good at the game.

Developer

you can aim with your mouse! still glad you enjoyed your time with it :)

Submitted

Something between lethal league and breakout but the same amount of fun! The game is very polished and well made, a very good entry overall! The only regret I have is that there is no option to charge the bat to hit the ball with more force!

Developer(+1)

We actually thought about it, but since we ended up shifting into a design that prioritized control over the ball instead of dopamine-triggering bounciness we decided against it.

Thanks for playing!

Submitted

The most polished game I have seen till now, the art, simplicity and screen shaking effects are just mindblowing, I wish this game to be in the top 20 games.

Best of Luck.

It will be a pleasure if you play and rate my game as well.

Submitted(+1)

Extremely smooth and polished. Controls felt really good. Didn't quite get the scale aspect as I was playing tho. Overall well done!

Submitted

Very polished! The sound effects are sooo satisfying. Love the screen shake and that it pauses when you hit something. It its a bit unclear that you can hit the sprites into other sprites. Overall really solid game and pretty addictive XD

Submitted

It was fun, I like the idea of the ball growing

In 5 minutes of gameplay I didn't really understand all the nuances of how to get a lot of points, but I liked the idea of "saving your ball" from bad ghosts

The game seemed endless to me, because it is quite easy to stay alive, though, most likely I was sacrificing a huge amount of points, just mindlessly destroying all the ghosts on the screen without paying attention

Good game, good job!

Submitted

This game feels like it has a lot of hidden depths with different combos, like the negative ball I was surpsied to suddenly get. Aiming was a little tricky, coordinating mouse and  character position to get an angle. I think I'd enjoy it more as a twin-stick setup but I get why that's a bad fit for a jam game where you need to work on as many systems as possible. 

I really liked this.

Submitted (1 edit)

I really liked this!!! It is addictive and fun! Reminds me very vaguely of a game called Peggle. ;) I like both this one and yours for similar reasons. ;) Also your bg art is soooo beautiful! Great game.

Feel free to give my game a try, Tinker Escape.

Cheers :)

Submitted

This was really fun! It reminded me of lethal league but with a unique twist. I thought I was getting bugged out scores until I saw another person also in the comments getting a wildly high score haha. Great work!

Submitted

This is fun! Lethal League PvE :D

Submitted

Woooow, amazing entry!!!! The UI is awesome, and all the juicy effects! Awesome entry. We’re saving this in our game jam gems collection!

Viewing comments 47 to 28 of 47 · Next page · Last page